Trial by Fire
Trial by Fire is a Fifth Edition adventure for 3 to 7 characters, optimized for a party of 4 characters of 1st level.
The postal guild received a package destined for an abandoned dwarven tower. Oddly, instructions for the delivery request the adventurers by name.
- 14-page PDF
- 1 fully-illustrated map by The Reclusive Cartographer
There are watchtowers, beacons of light, throughout the underearth around the dwarven city of Eth Aldur. They offer a reprieve from the dangers that lurk in the dark and provide an emergency call system for the disparate towns and villages that have grown in the winding caves. Sometimes, as populations shift, these watchtowers fall out of use. One such tower is now inhabited by a drow oracle.
Orphanage of the Lost
Orphanage of the Lost is a Fifth Edition adventure for 3 to 7 characters, optimized for a party of 4 characters of 7th level.
The characters investigate an orphanage haunted by the children its keepers failed to care for.
- 22-page PDF
- 1 black-and-white map by Dyson Logos
Littlest Angels Home is a modestly-sized orphanage at the crest of a hill on the outskirts of the town. The orphanage was originally built during an enduring, violent conflict between two kingdoms that resulted in an abundance of orphaned children.
The orphanage has passed through many hands since that time, and is most recently headed by an old woman named Ms. Jenette and two middle-aged assistants named Amari and Roth. During their tenure, a child named Loraine, daughter of an archmage that specialized in conjuration, used one of her late mother’s scrolls to beseech a devil to enact revenge on the caretakers for placing her in timeout. The attempt went unanswered, but not unnoticed. Shortly after, a trio of enterprising succubi and incubi arrived at the orphanage and subsumed the identities of the caretakers.
The succubi and incubi, disguised as dotting old folk that love to give forehead kisses and pinch people’s cheeks, have been caring after the orphans for some time. Children that fall ill or get on the devils’ bad side are “adopted” — they’re killed in a ritual that consumes their youth and heightens the devils’ power.
Now, due to a misdrawn glyph during the last sacrificial ritual, a host of orphan souls that the devils had accumulated have been set loose, materializing as ghosts with varying degrees of awareness. The devils have been scrambling to recapture the souls, a task which has proven difficult, while maintaining their crumbling ruse.
Pumpkin Spider - The sounds of infernal hissing fill the air as a nearby pumpkin slowly and unsteadily rises on four twisted tendrils. What was intended to be a fun carving of two eyes and a comic smile on the face of the pumpkin now contorts into a maddening sentient visage. The light from within burns with malevolence.
Children of the Swamp
Children of the Swamp is a Fifth Edition adventure for three to seven characters with an average party level (APL) of 7, optimized for a party of four characters of 7th level.
The characters are tasked by a wealthy merchant family to investigate the disappearance of two of their children. The investigation will reveal naive dabbling in the occult and bring the characters face to face with a powerful coven of hags.
Honey, the Rats in the Basement Unionized
Rats in the undercroft have been magically awakened by improper disposal of botched potions and have declared sovereignty. The characters are called to exterminate the rats. Will they do the dirty work or make new friends?
Nightmare Bay by Kelfecil's Tales
Infiltrating a pirate base is not easy, but somebody has to do it.
Kelfecil's Tales wrote this adventure for us as part of an art/adventure trade! Kelfecil's Tales writes 3rd-party D&D adventures, settings, and more. Be sure to check them out, they make great content!
A Gathering of Witches
A Gathering of Witches is a Fifth Edition adventure for 3 to 7 characters, optimized for a party of 5 characters of 3rd level.
The characters learn about a student cohort that’s planning to hold a summoning circle in the dead of night at the library. Some of the other students are worried that the magic is too dangerous, but are too afraid to confront the cohort directly. Will the characters rise to the occasion to protect their fellow students from themselves?
The school library is home to ancient magic and knowledge. Throughout the centuries it has served many scholars with its information, but a select few are aware of its more occult offerings. Beneath the central dias is a secret chamber that houses large fragments of an otherworldly crystal. The crystal is a powerful conduit of magic, allowing those that know how to use it to cast magic well beyond their individual capacity.
A knowledge-hungry merfolk student named Anemone learned about the hidden chamber from Omh’odhri, the aberrant dean of conjuration, due to a clumsy slip of the tongue. It took a few months, but eventually Anemone figured out how to open the secret chamber. Unable to let the information go unused, she’s roped her cohort into helping her perform a magic ritual in the secret chamber of the library.
The Iron Maiden
The Iron Maiden is a Fifth Edition adventure for 3 to 7 characters, optimized for a party of 4 characters of 1st or 2nd level.
Opal, a sentient iron golem, wants to learn more about their creator, a reclusive wizard that came to Eth Aldur from the outskirts of the city before allegedly forfeiting their life to create them. They want the characters to join them on an expedition to find and investigate where their creator came from.
Eth Aldur: The First Flame
The Dwarven City of Eth Aldur
Eth Aldur — the City of Magma, the Climbing City. This dwarven city is carved into the perimeter of a vertical shaft over a cauldron of magma. The denizens of the city are expert metalworkers, miners, and explorers of the underearth.
For GMs sending their players to see the wealth of the underearth, this broiling city offers a variety of characters and plot hooks to engage your players.
- 17-page PDF detailing the city of Eth Aldur
- A 3 minute soundtrack produced by McRoMusic
- Professional cartography by The Reclusive Cartographer
The Forgotten Temple of Ateus
- 15-page PDF
- Original artwork by Matias Lazaro
- Professional cartography by Dyson Logos
Forgotten Temple of Ateus is a Fifth Edition adventure for three to seven characters, optimized for a party of five characters of 9th level.
This adventure details the ruins of the forgotten temple of Ateus where one of the four pieces of the staff of Harkhem is hidden.
This adventure is part of DMDave’s Desert of Desolation adventure path. If you are running this adventure independently, consider switching out the piece of the staff of Harkhem for a different magical item or plot token.
The temple of Ateus is an abandoned temple carved out of the side of a mountain. Its stewards were druidic acolytes and priests. A piece of the staff of Harkhem was brought to them for safeguarding; however, shortly after the piece was sealed a group of shadowswords arrived and killed everybody in the temple. The couatl, Ateus, both servant and honored of the temple, was left to her own devices after the shadowswords left.
Mad Wizard's Tower
Explore the quirky tower of a strange wizard!
The MAD Wizard’s Tower is a Fifth Edition adventure balanced for three to seven characters with an average party level (APL) of 3. Characters of higher level may find the combat encounters trivial, however the social elements of the tower should still offer an interesting experience.
- 17-page PDF
- 4 professionally-made maps by The MAD Cartographer
- 1 new monster
The mad wizard’s tower is a perfectly-circular stone structure with no visible entrance or exit that’s several stories tall. Jutting out of the roof is a gleaming brass rim of a massive telescope. The tower is regarded by locals with wary skepticism.
Ruins of Kupe
Rescue an archaeologist that’s been captured by tormented spirits of the dead!
Ruins of Kupe is a Fifth Edition adventure for three to seven characters, optimized for a party of five characters of 6th level. This adventure is part of DMDave’s Desert of Desolation adventure path.
In this adventure, the characters confront the shadowswords at the Ruins of Kupe and attempt to rescue Aronin, an archaeologist, or, failing that, his journal. Within the ruins, the characters will learn about the lost Silver Pyramid, a tomb believed to hold an ancient pharaoh’s wealth, and a crystal lens that will allow them to find the lost pyramid and four hidden temples, each holding a key needed to enter the pyramid.
Marauders of the Lost Tomb
Explore the centuries-old Tomb of Emun-Rah in this adventure for three to seven characters, optimized for a party of five characters of 3rd level.
An angelic cat has just informed you that marauders have begun to defile a nearby pyramid, and that it’s up to you to stop them. Will you heed the cat’s warning and refrain from disturbing the tomb yourself? Or will you plunder it for everything it’s worth? Avoid traps, explore secret passageways, and find wondrous loot in this epic desert adventure!
Marauders of the Lost Tomb was created as a collaboration between Torchlight Press, Divination Illustrations, Tom Cartos, Music d20, and McRoMusic.
Medusa and the Cursed Forest
Introducing Acantha, Lady of Sorrows, a new villain or patron for your campaign!
Medusa and the Cursed Forest is a Fifth Edition adventure for 3 to 7 characters of 10th to 11th level, and is optimized for 5 characters with an average party level (APL) of 10. Characters of 10th level will find an encounter with the medusa exceedingly dangerous, but they do not have to fight her.
This adventure takes place in a petrified forest belonging to a powerful medusa. The forest can be placed in any campaign setting with uncharted wilderness. Additionally, the forest beasts could be swapped out for new creatures to fit a different biome, such as high in the mountains or near a desert.
- 34-page PDF detailing how to run Acanatha, an ancient medusa, as a tragic villain or a patron, with an adventure to reach her temple in the heart of a petrified forest.
- Tokens made from the adventure artwork
- Full-resolution maps for VTT
- Commissioned artwork by Matias Lazaro
Necromancer’s Sanctum is a Fifth Edition adventure for 3 to 7 characters of 13th to 14th level, and is optimized for 5 characters with an average party level (APL) of 13.
Seipris the Soulkeeper holds dominion over a subterranean empire of ghouls, vampires, and other undead. Deep beneath the surface in lightless tunnels and vast chambers, the civilized ghouls of the empire carved glory from flesh and stone under Seipris’ leadership. She led the empire to victory against the humanoids, and now that race is all but extinct in any territory the ghouls control.
The ghouls are content to reside in the lightless depths beneath the earth for now, but Seipris muses about what prizes exist under the sky. To this end, she tends to operate out of an enchanted sanctum capable of teleporting throughout the material plane in places where the underworld meets the surface.
Seipris’ activities near the surface have earned her a fearsome reputation, drawing the attention of adventurers throughout the realm.
Curse of the Sunken Castle
Curse of the Sunken Castle is a Fifth Edition adventure for 3 to 7 characters of 7th to 8th level. The adventure is optimized for five characters with an average party level (APL) of 8, though characters of 7th level can survive this adventure if they are extremely cautious and rest between encounters.
The characters are asked by a local mage to track down a group of explorers that have gone missing on a recent expedition. This adventure begins on a remote island that makes escaping from it impossible; however, this adventure can easily be transplanted to any coastal region.
Perimus, otherwise known as the sunken castle, is a massive structure haunted by aberrations that were once humanoid researchers. Decades ago, Perimus was subject to a burst of wild magic that tore the castle from its original location and deposited it atop a rocky outcrop in the sea. The surviving inhabitants did their best to adapt to the castle, but lingering magic from the planar shift wrought horrific changes on their bodies, eventually claiming their lives.
Pandora Blair is an academic that's been trapped on the island for several years. She's been observing the unusual magical activity surrounding the island, trying to find a way to escape. She recently sent a research party to an anomaly in the northern bay. They have been gone for over a week, and so she asks the characters to set out on a rescue mission. On their quest to find the lost explorers, the characters may find more than they bargained for.
Danger in the Dead Knight
Travel inside the head of an undead paladin to save her from herself!
Danger in the Dead Knight is a Fifth Edition adventure for three to seven characters of 5th to 6th level and is optimized for five characters with an average party level (APL) of 5.
This adventure takes place in a small town that could be transplanted to any fantasy setting. The characters must help an undead paladin deal with their broken oaths. They team up with a cleric that can cast astral projection to go on a journey through the paladin's memories, helping it confront its failures.
Decades ago, the village of Honeywatch was no more than a patch of grass near the thinnest point of a river for miles. Two armies collided here, vying for control of the crossing. One side was led by a young paladin named Lillian Highspark, and the opposition was led by an elven cleric named Mela Stonedane. It was Lillian’s first time leading a larger force and she maneuvered them poorly, resulting in a massacre. She managed to survive but, overwhelmed with grief, she forsook her oaths and abandoned her post. She died without reconciling her actions and rose as an undead, the force of her guilt dragging her beyond the grave.
In recent years, Lillian has been seen and encountered around Honeywatch reliving her failures. She is often accompanied by Mela, who learned of Lillian’s state and returned to Honeywatch to keep Lillian from accidentally hurting more people.
Hungry Hungry House: Into the Mimic
Escape the clutches of a house-sized mimic in this unusual side quest!
Hungry Hungry House: Enter the Mimic is a Fifth Edition adventure for three to seven characters of 3rd level and is optimized for five characters with an average party level (APL) of 3. The characters find themselves in the bowels of a living house. Can they make it out alive?
The Hungry House, as it’s known in tales of yore, is a colossal mimic that has grown to the size of a mansion. Buried deep in a forest, the house appears to be an inviting refuge. By the time creatures get close enough to notice the eerie silence and the deference that woodland creatures give the area, it’s usually too late.
Normally, the house is content to let its prey enter the house and explore, however it recently sustained a grievous injury from a meal. Now, it aggressively attacks anything within its reach, trying to get as many nutrients as it can to fuel its healing.
Rescue sentient horses from the clutches of bandits in this quirky side quest!
The Horselord’s Vengeance is a Fifth Edition adventure for three to seven characters of 3rd to 4th level and is optimized for five characters with an average party level (APL) of 3. An awakened horse hires the party to free its brethren from a group of bandits, but the horses refuse to leave until they have stomped the life out of the bandit leader. Clues in the saloon point the characters underground to a hidden vampire lair.
Nightmare in the Puppet Shop
Enter an unassuming puppet shop and stop a cult from unleashing a tide of aberrant horrors on the world!
Nightmares in the Puppet Shop is a Fifth Edition adventure for 3 to 7 characters of 5th level, and is optimized for 5 characters with an average party level (APL) of 5.
A cult is preparing a dark ritual to summon their eldritch masters into the world. One of the town’s guards infiltrated their ranks to learn about the ritual’s location. The characters need to rescue the undercover operative and stop the ritual before it’s too late.
This adventure is structured into two parts: pre-ritual and post-ritual. Pre-ritual, the characters will explore the shop and fight past cultists to get to the room where the ritual is being performed. Post-ritual, the characters must fight their way out of the dungeon past eldritch horrors manifesting in puppets throughout the shop.
Bandits at the Estate
Bandits at the Estate is a Fifth Edition adventure for 3 to 7 characters of 5th level, and is optimized for 5 characters with an average party level (APL) of 5.
Clear out the bandits in the estate, and the estate is free for the taking.
The Barnwell Estate was once home to an adventuring party. The party was led by a wizard named Marcellinus Barnwell. The others’ names have been lost to time.
Eventually, the adventurer’s passed away or moved on, leaving behind Hannchen, the estate’s keeper. Hannchen has watched over the estate for decades. Recently, she was forced out of the estate by a band of mercenaries that call themselves The Cobalt Phantom Company.
The Cobalt Phantom Company is a disreputable mercenary band that operates in the region near the Barnwell Estate. They are headed by a vindictive ghost known as Cobalt.
Are you ready to tango? Wrassle wyverns and extract their venom to create antitoxins!
Wyvern Wrangling is a Fifth Edition adventure for 3 to 7 characters of 4th to 5th level, and is optimized for 4 characters with an average party level (APL) of 4. Characters who survive this adventure should earn one-third of the XP required to reach the 5th level. The characters are asked to wrestle wyverns and extract venom from them to create antitoxins.
Petrified at Alderth Keep
Petrified at Alderth Keep is a Fifth Edition adventure for 3 to 7 characters of 4th to 5th level, and is optimized for 4 characters with an average party level (APL) of 4. Characters who survive this adventure should earn one-third of the XP required to reach the 5th level. The characters are tasked with clearing out hostile creatures from the location so that it is safe for potential rehabilitation.
Alderth Keep was once the esteemed home of Irene Alderth, a human woman. She accrued considerable wealth as a merchant before commissioning Alderth Keep, where she intended to retire. Unfortunately, at some point during the keep’s history it was besieged by a basilisk, which petrified the occupants and has lived at the estate since. After the attack, the keep fell into ruin. The basilisk’s presence has scared off most nearby wildlife, with the exception of the uncowed cockatrices.
Snakes in a Bar
Survive a deadly bar brawl in this fast-paced adventure!
Snakes in a Bar is a Fifth Edition adventure for three to seven characters of 3rd to 4th level, and is optimized for four characters with an average party level (APL) of 3. Characters who survive this adventure should earn half of the XP required to reach the 4th level. This adventure takes place in a bar. This adventure assumes placement in DMDave’s Blutstrom campaign setting. However, it can just as easily be placed in any campaign setting that has a city and demons.
The Frightened Flower was built decades ago by a peculiar wizard whose name has been lost to history. All that anybody remembers is that she had a black thumb when it came to plants and was extremely protective of the only plant she ever successfully kept alive: the tree at the center of the tower. After the wizard passed, the tower changed hands several times before eventually falling into Minetta’s possession.
Minetta, a stout human woman with short black hair and a stern gaze, is the bar’s current owner. She and her staff got along well before the demons showed up and displaced everybody. Minetta managed to escape, but some of the staff ended up trapped under the effects of geas, performing the demons’ bidding.
Now, the lamia Castys, disguised as Minetta, and her minions have taken over the bar. The information they gather from loose-lipped patrons is sent to a marilith named Ar'al to aid in further corrupting the city. Ar’al is a powerful marilith demon, the characters can face off against her in Snake Queen’s Lair.
Snake Queen's Lair
Battle a marilith alongside her demonic and snake minions in this boss battle!
Lair of the Snake Queen is a Fifth Edition encounter for four characters of 4th, 10th, or 16th level. This encounter is setting and adventure independent. It can easily be inserted into any story that you like, or even run as a one-shot. The add-on includes rules for running the featured marilith independently or as part of a multi-wave battle.
How to Use This Encounter
Reviewing the general features of the setting—these features are present regardless of level. Once you’re ready, choose the level of encounter that you wish to run. The characters can face multiple waves of enemies before finally battling the boss marilith depending on the level of the encounter.
Dretches in a Garden
Dretches in the Garden is a Fifth Edition adventure for three to seven characters of 1st to 2nd level, and is optimized for four characters with an average party level (APL) of 1. Characters who survive this adventure should earn half of the XP required to reach the 2nd level.
This adventure takes place in a recently abandoned botanical garden. This adventure assumes placement in the DMDave Worlds’ Blutstrom campaign setting. However, it can just as easily be placed in any campaign setting that has a moderately wealthy city or the ruins of one.
This adventure takes place in a botanical garden named “Blackwood Gardens” after the Blackwood noble family. In recent years the old garden has fallen into disrepair from neglect. A local druid named Clover has been quietly tending to its plants.
Now, a pack of dretches have holed up in the old botanical garden, cultivating demonic plants and animals at the behest of a lamia named Castys. The demons proved too difficult for Clover to deal with on her own.
You can learn more about Castys in the follow-up adventure Snakes in a Bar where she is featured.
Demons are pilfering the garbage and leaving a huge mess! Stop this disgusting menace!
A pack of dretches slipped into the material plane and nested in a vacant apartment floor. Relieved of their duties in the eternal war by a stroke of luck, they've been picking through garbage in a nearby alley for food and getting into fights amongst themselves, inciting noise complaints from the nearby city folk. A wealthy noble wants to capture the demons for study.
Chittering Mines: The Lost Laboratory
Face fungal horrors and uncover the secrets of the lost laboratory!
The Lost Laboratory is a Fifth Edition adventure for three to seven characters of 5th to 7th level and is optimized for four characters with an average party level (APL) of 6. Characters who survive this adventure should earn enough experience to reach the 7th level.
Buried deep below the earth is an old duergar wizard’s complex. Once upon a time it hummed with activity as the duergar wizard Sorcha and her assistants researched and experimented with the creation of half-dragons. Now, it lies in ruin, consumed by a parasitic fungus. Its former occupants roam its festered halls in search of fresh bodies to infect.