Honey, the Rats in the Basement Unionized
Thu Sep 30 2021
Rats in the undercroft have been magically awakened by improper disposal of botched potions and have declared sovereignty. The characters are called to exterminate the rats. Will they do the dirty work or make new friends?
Nightmare Bay by Kelfecil's Tales
Sat Sep 25 2021
Infiltrating a pirate base is not easy, but somebody has to do it.
Kelfecil's Tales wrote this adventure for us as part of an art/adventure trade! Kelfecil's Tales writes 3rd-party D&D adventures, settings, and more. Be sure to check them out, they make great content!
A Gathering of Witches
Wed Sep 22 2021
A Gathering of Witches is a Fifth Edition adventure for 3 to 7 characters, optimized for a party of 5 characters of 3rd level.
The characters learn about a student cohort that’s planning to hold a summoning circle in the dead of night at the library. Some of the other students are worried that the magic is too dangerous, but are too afraid to confront the cohort directly. Will the characters rise to the occasion to protect their fellow students from themselves?
The school library is home to ancient magic and knowledge. Throughout the centuries it has served many scholars with its information, but a select few are aware of its more occult offerings. Beneath the central dias is a secret chamber that houses large fragments of an otherworldly crystal. The crystal is a powerful conduit of magic, allowing those that know how to use it to cast magic well beyond their individual capacity.
A knowledge-hungry merfolk student named Anemone learned about the hidden chamber from Omh’odhri, the aberrant dean of conjuration, due to a clumsy slip of the tongue. It took a few months, but eventually Anemone figured out how to open the secret chamber. Unable to let the information go unused, she’s roped her cohort into helping her perform a magic ritual in the secret chamber of the library.
The Iron Maiden
Wed Aug 18 2021
Delve into a dwarven facility used to construct sentient golems!
Eth Aldur - The First Flame
Wed Aug 04 2021
Eth Aldur, The First Flame - Explore the city of magma in this FREE city supplement, complete with a variety of NPCs and quest hooks
June / July Update
Wed Jun 30 2021
I'm working as fast as I can to get the June batch of adventures out! I've been working on a dwarven city and a set of adventures connected to it. I had some brutal writers block earlier in the month, but I'm very excited about the content, even if I'm pushing end-of-month again 😣
July Payments Waived
I'm going to pause payments for July while I get my schedule back on track.
I'll be releasing everything due, but my delivery dates are out of sorts right now, and I don’t want to charge people while my schedule is this way. Hoping to straighten it out into a regular schedule. I appreciate your patience as I work through things!
The Forgotten Temple of Ateus
Fri Jun 11 2021
- 15-page PDF
- Original artwork by Matias Lazaro
- Professional cartography by Dyson Logos
Forgotten Temple of Ateus is a Fifth Edition adventure for three to seven characters, optimized for a party of five characters of 9th level.
This adventure details the ruins of the forgotten temple of Ateus where one of the four pieces of the staff of Harkhem is hidden.
This adventure is part of DMDave’s Desert of Desolation adventure path. If you are running this adventure independently, consider switching out the piece of the staff of Harkhem for a different magical item or plot token.
The temple of Ateus is an abandoned temple carved out of the side of a mountain. Its stewards were druidic acolytes and priests. A piece of the staff of Harkhem was brought to them for safeguarding; however, shortly after the piece was sealed a group of shadowswords arrived and killed everybody in the temple. The couatl, Ateus, both servant and honored of the temple, was left to her own devices after the shadowswords left.
Mad Wizard's Tower
Thu Jun 10 2021
- 17-page PDF
- 4 professionally-made maps by The MAD Cartographer
- 1 new monster
Explore the quirky tower of a strange wizard!
The MAD Wizard’s Tower is a Fifth Edition adventure balanced for three to seven characters with an average party level (APL) of 3. Characters of higher level may find the combat encounters trivial, however the social elements of the tower should still offer an interesting experience.
The mad wizard’s tower is a perfectly-circular stone structure with no visible entrance or exit that’s several stories tall. Jutting out of the roof is a gleaming brass rim of a massive telescope. The tower is regarded by locals with wary skepticism.
Tue Jun 08 2021
Confront a group of goblins hiding out in an ancestral burial ground!
Grave Goblins is a 5th Edition adventure for three to seven characters with an average party level of 1 to 2.
In this adventure, the characters learn about a minor conflict between a group of goblins and a family of dwarves. The characters are tasked with removing the goblins from an ancestral burial site.
The tumulus of Orfomora is a set of three interconnected burial mounds owned by a family of dwarves known as the Drakestones that live nearby. The earth mounds are dedicated to their ancestral matriarch and serve as a store of wealth.
Recently, a small band of goblins, led by a disenfranchised hobgoblin named Arud The Hollow, moved into the tumulus and claimed it as their home.
Ruins of Kupe
Tue Jun 08 2021
Rescue an archaeologist that’s been captured by tormented spirits of the dead!
Ruins of Kupe is a Fifth Edition adventure for three to seven characters, optimized for a party of five characters of 6th level. This adventure is part of DMDave’s Desert of Desolation adventure path.
In this adventure, the characters confront the shadowswords at the Ruins of Kupe and attempt to rescue Aronin, an archaeologist, or, failing that, his journal. Within the ruins, the characters will learn about the lost Silver Pyramid, a tomb believed to hold an ancient pharaoh’s wealth, and a crystal lens that will allow them to find the lost pyramid and four hidden temples, each holding a key needed to enter the pyramid.
Decades ago, at the height of interest in the Silver Pyramid, a wizard began collecting magical runestones from dig sites around the pyramid that bore clues about how to unlock its secrets. In a fit of curiosity, the wizard managed to use divination magic to bypass the pyramid’s wards, but what he saw drove him mad. In his madness, he created the shadowswords to guard knowledge of the pyramid. The shadowswords carry out this task compulsively, with no clear understanding of why.
Ruins of Kupe
The ruins of Kupe are the remains of a wizard’s research facility, buried under the earth in the foothills of the Border Mountains at the southern edge of the Burning Borderlands.
Marauders of the Lost Tomb
Mon May 10 2021
Explore the centuries-old Tomb of Emun-Rah in this adventure for three to seven characters, optimized for a party of five characters of 3rd level.
An angelic cat has just informed you that marauders have begun to defile a nearby pyramid, and that it’s up to you to stop them. Will you heed the cat’s warning and refrain from disturbing the tomb yourself? Or will you plunder it for everything it’s worth? Avoid traps, explore secret passageways, and find wondrous loot in this epic desert adventure!
Marauders of the Lost Tomb was created as a collaboration between Torchlight Press, Divination Illustrations, Tom Cartos, Music d20, and McRoMusic.
Medusa and the Cursed Forest
Fri Apr 30 2021
Introducing Acantha, Lady of Sorrows, a new villain or patron for your campaign!
Medusa and the Cursed Forest is a Fifth Edition adventure for 3 to 7 characters of 10th to 11th level, and is optimized for 5 characters with an average party level (APL) of 10. Characters of 10th level will find an encounter with the medusa exceedingly dangerous, but they do not have to fight her.
This adventure takes place in a petrified forest belonging to a powerful medusa. The forest can be placed in any campaign setting with uncharted wilderness. Additionally, the forest beasts could be swapped out for new creatures to fit a different biome, such as high in the mountains or near a desert.
Thu Apr 29 2021
Necromancer’s Sanctum is a Fifth Edition adventure for 3 to 7 characters of 13th to 14th level, and is optimized for 5 characters with an average party level (APL) of 13.
Seipris the Soulkeeper holds dominion over a subterranean empire of ghouls, vampires, and other undead. Deep beneath the surface in lightless tunnels and vast chambers, the civilized ghouls of the empire carved glory from flesh and stone under Seipris’ leadership. She led the empire to victory against the humanoids, and now that race is all but extinct in any territory the ghouls control.
The ghouls are content to reside in the lightless depths beneath the earth for now, but Seipris muses about what prizes exist under the sky. To this end, she tends to operate out of an enchanted sanctum capable of teleporting throughout the material plane in places where the underworld meets the surface.
Seipris’ activities near the surface have earned her a fearsome reputation, drawing the attention of adventurers throughout the realm.
Curse of the Sunken Castle
Wed Apr 28 2021
Curse of the Sunken Castle is a Fifth Edition adventure for 3 to 7 characters of 7th to 8th level. The adventure is optimized for five characters with an average party level (APL) of 8, though characters of 7th level can survive this adventure if they are extremely cautious and rest between encounters.
The characters are asked by a local mage to track down a group of explorers that have gone missing on a recent expedition. This adventure begins on a remote island that makes escaping from it impossible; however, this adventure can easily be transplanted to any coastal region.
Perimus, otherwise known as the sunken castle, is a massive structure haunted by aberrations that were once humanoid researchers. Decades ago, Perimus was subject to a burst of wild magic that tore the castle from its original location and deposited it atop a rocky outcrop in the sea. The surviving inhabitants did their best to adapt to the castle, but lingering magic from the planar shift wrought horrific changes on their bodies, eventually claiming their lives.
Pandora Blair is an academic that's been trapped on the island for several years. She's been observing the unusual magical activity surrounding the island, trying to find a way to escape. She recently sent a research party to an anomaly in the northern bay. They have been gone for over a week, and so she asks the characters to set out on a rescue mission. On their quest to find the lost explorers, the characters may find more than they bargained for.
Vaskil Valley: Wrath of the Wyvern Kings
Thu Mar 11 2021
About This Book
Vaskil Valley: Wrath of the Wyvern Kings is a Fifth Edition adventure optimized for four to six characters. This book describes the monsters and villains who the heroes of the story—the player characters—must challenge to bring the adventure to its conclusion.
The book presents Vaskil Valley, a region in DMDave’s Omeria campaign setting, as a full “sandbox” within which you can host a bevy of adventures and campaigns. The fundamental details of the setting are included in this book. However, we’ve left plenty of room for you to create your own adventures, campaigns, villains, and epic battles.
Fri Feb 26 2021
Leviathan's Blood is a Fifth Edition side quest for 3 to 7 characters of 3rd to 4th level, and is optimized for 5 characters with an average party level (APL) of 3. Characters of 3rd level will be challenged by the adventure. Characters of 4th level will find the encounters relatively easy.
The Cabal of the Sunken Lord was a small sect of cultists that worshipped krakens. They sought to summon a kraken to the material plane and after years piecing together magical runes, they attempted a ritual to conjure a kraken. Their ritual failed with disastrous results: the cultists were killed in a burst of magical energy and the juvenile kraken they summoned was severed in half.
Thistle, an elven druid, was swimming in the sea when the kraken's severed corpse was deposited into the sea.
Collaboration with Natwuns
This adventure was produced in collaboration with Natwuns, a professional map illustrator.
Danger in the Dead Knight
Wed Feb 24 2021
Travel inside the head of an undead paladin to save her from herself!
Danger in the Dead Knight is a Fifth Edition adventure for three to seven characters of 5th to 6th level and is optimized for five characters with an average party level (APL) of 5.
This adventure takes place in a small town that could be transplanted to any fantasy setting. The characters must help an undead paladin deal with their broken oaths. They team up with a cleric that can cast astral projection to go on a journey through the paladin's memories, helping it confront its failures.
Decades ago, the village of Honeywatch was no more than a patch of grass near the thinnest point of a river for miles. Two armies collided here, vying for control of the crossing. One side was led by a young paladin named Lillian Highspark, and the opposition was led by an elven cleric named Mela Stonedane. It was Lillian’s first time leading a larger force and she maneuvered them poorly, resulting in a massacre. She managed to survive but, overwhelmed with grief, she forsook her oaths and abandoned her post. She died without reconciling her actions and rose as an undead, the force of her guilt dragging her beyond the grave.
In recent years, Lillian has been seen and encountered around Honeywatch reliving her failures. She is often accompanied by Mela, who learned of Lillian’s state and returned to Honeywatch to keep Lillian from accidentally hurting more people.
Hungry Hungry House: Into the Mimic
Tue Feb 23 2021
Escape the clutches of a house-sized mimic in this unusual side quest!
Hungry Hungry House: Enter the Mimic is a Fifth Edition adventure for three to seven characters of 3rd level and is optimized for five characters with an average party level (APL) of 3. The characters find themselves in the bowels of a living house. Can they make it out alive?
The Hungry House, as it’s known in tales of yore, is a colossal mimic that has grown to the size of a mansion. Buried deep in a forest, the house appears to be an inviting refuge. By the time creatures get close enough to notice the eerie silence and the deference that woodland creatures give the area, it’s usually too late.
Normally, the house is content to let its prey enter the house and explore, however it recently sustained a grievous injury from a meal. Now, it aggressively attacks anything within its reach, trying to get as many nutrients as it can to fuel its healing.
Tue Feb 09 2021
Rescue sentient horses from the clutches of bandits in this quirky side quest!
The Horselord’s Vengeance is a Fifth Edition adventure for three to seven characters of 3rd to 4th level and is optimized for five characters with an average party level (APL) of 3. An awakened horse hires the party to free its brethren from a group of bandits, but the horses refuse to leave until they have stomped the life out of the bandit leader. Clues in the saloon point the characters underground to a hidden vampire lair.
Nightmare in the Puppet Shop
Wed Feb 03 2021
Enter an unassuming puppet shop and stop a cult from unleashing a tide of aberrant horrors on the world!
Nightmares in the Puppet Shop is a Fifth Edition adventure for 3 to 7 characters of 5th level, and is optimized for 5 characters with an average party level (APL) of 5.
A cult is preparing a dark ritual to summon their eldritch masters into the world. One of the town’s guards infiltrated their ranks to learn about the ritual’s location. The characters need to rescue the undercover operative and stop the ritual before it’s too late.
This adventure is structured into two parts: pre-ritual and post-ritual. Pre-ritual, the characters will explore the shop and fight past cultists to get to the room where the ritual is being performed. Post-ritual, the characters must fight their way out of the dungeon past eldritch horrors manifesting in puppets throughout the shop.
Bandits at the Estate
Wed Jan 13 2021
Bandits at the Estate is a Fifth Edition adventure for 3 to 7 characters of 5th level, and is optimized for 5 characters with an average party level (APL) of 5.
Clear out the bandits in the estate, and the estate is free for the taking.
The Barnwell Estate was once home to an adventuring party. The party was led by a wizard named Marcellinus Barnwell. The others’ names have been lost to time.
Eventually, the adventurer’s passed away or moved on, leaving behind Hannchen, the estate’s keeper. Hannchen has watched over the estate for decades. Recently, she was forced out of the estate by a band of mercenaries that call themselves The Cobalt Phantom Company.
The Cobalt Phantom Company is a disreputable mercenary band that operates in the region near the Barnwell Estate. They are headed by a vindictive ghost known as Cobalt.
Thu Dec 31 2020
Are you ready to tango? Wrassle wyverns and extract their venom to create antitoxins!
Wyvern Wrangling is a Fifth Edition adventure for 3 to 7 characters of 4th to 5th level, and is optimized for 4 characters with an average party level (APL) of 4. Characters who survive this adventure should earn one-third of the XP required to reach the 5th level. The characters are asked to wrestle wyverns and extract venom from them to create antitoxins.
Petrified at Alderth Keep
Wed Dec 30 2020
Petrified at Alderth Keep is a Fifth Edition adventure for 3 to 7 characters of 4th to 5th level, and is optimized for 4 characters with an average party level (APL) of 4. Characters who survive this adventure should earn one-third of the XP required to reach the 5th level. The characters are tasked with clearing out hostile creatures from the location so that it is safe for potential rehabilitation.
Alderth Keep was once the esteemed home of Irene Alderth, a human woman. She accrued considerable wealth as a merchant before commissioning Alderth Keep, where she intended to retire. Unfortunately, at some point during the keep’s history it was besieged by a basilisk, which petrified the occupants and has lived at the estate since. After the attack, the keep fell into ruin. The basilisk’s presence has scared off most nearby wildlife, with the exception of the uncowed cockatrices.
Snakes in a Bar
Tue Dec 01 2020
Survive a deadly bar brawl in this fast-paced adventure!
Snakes in a Bar is a Fifth Edition adventure for three to seven characters of 3rd to 4th level, and is optimized for four characters with an average party level (APL) of 3. Characters who survive this adventure should earn half of the XP required to reach the 4th level. This adventure takes place in a bar. This adventure assumes placement in DMDave’s Blutstrom campaign setting. However, it can just as easily be placed in any campaign setting that has a city and demons.
The Frightened Flower was built decades ago by a peculiar wizard whose name has been lost to history. All that anybody remembers is that she had a black thumb when it came to plants and was extremely protective of the only plant she ever successfully kept alive: the tree at the center of the tower. After the wizard passed, the tower changed hands several times before eventually falling into Minetta’s possession.
Minetta, a stout human woman with short black hair and a stern gaze, is the bar’s current owner. She and her staff got along well before the demons showed up and displaced everybody. Minetta managed to escape, but some of the staff ended up trapped under the effects of geas, performing the demons’ bidding.
Now, the lamia Castys, disguised as Minetta, and her minions have taken over the bar. The information they gather from loose-lipped patrons is sent to a marilith named Ar'al to aid in further corrupting the city. Ar’al is a powerful marilith demon, the characters can face off against her in Snake Queen’s Lair.
Snake Queen's Lair
Tue Dec 01 2020
Battle a marilith alongside her demonic and snake minions in this boss battle!
Lair of the Snake Queen is a Fifth Edition encounter for four characters of 4th, 10th, or 16th level. This encounter is setting and adventure independent. It can easily be inserted into any story that you like, or even run as a one-shot. The add-on includes rules for running the featured marilith independently or as part of a multi-wave battle.
How to Use This Encounter
Reviewing the general features of the setting—these features are present regardless of level. Once you’re ready, choose the level of encounter that you wish to run. The characters can face multiple waves of enemies before finally battling the boss marilith depending on the level of the encounter.
Dretches in a Garden
Fri Nov 27 2020
Dretches in the Garden is a Fifth Edition adventure for three to seven characters of 1st to 2nd level, and is optimized for four characters with an average party level (APL) of 1. Characters who survive this adventure should earn half of the XP required to reach the 2nd level. This adventure takes place in a recently abandoned botanical garden. This adventure assumes placement in the DMDave Worlds’ Blutstrom campaign setting. However, it can just as easily be placed in any campaign setting that has a moderately wealthy city or the ruins of one.
This adventure takes place in a botanical garden named “Blackwood Gardens” after the Blackwood noble family. In recent years the old garden has fallen into disrepair from neglect. A local druid named Clover has been quietly tending to its plants.
Now, a pack of dretches have holed up in the old botanical garden, cultivating demonic plants and animals at the behest of a lamia named Castys. The demons proved too difficult for Clover to deal with on her own.
You can learn more about Castys in the follow-up adventure Snakes in a Bar where she is featured.
Tue Nov 24 2020
Demons are pilfering the garbage and leaving a huge mess! Stop this disgusting menace!
A pack of dretches slipped into the material plane and nested in a vacant apartment floor. Relieved of their duties in the eternal war by a stroke of luck, they've been picking through garbage in a nearby alley for food and getting into fights amongst themselves, inciting noise complaints from the nearby city folk. A wealthy noble wants to capture the demons for study.
Chittering Mines: The Lost Laboratory
Sat Oct 17 2020
Face fungal horrors and uncover the secrets of the lost laboratory!
The Lost Laboratory is a Fifth Edition adventure for three to seven characters of 5th to 7th level and is optimized for four characters with an average party level (APL) of 6. Characters who survive this adventure should earn enough experience to reach the 7th level.
Buried deep below the earth is an old duergar wizard’s complex. Once upon a time it hummed with activity as the duergar wizard Sorcha and her assistants researched and experimented with the creation of half-dragons. Now, it lies in ruin, consumed by a parasitic fungus. Its former occupants roam its festered halls in search of fresh bodies to infect.
Chittering Mines: Silence at Farnhurst Hollow
Sun Oct 11 2020
Investigate the mining operation at Farnhurst Hollow and discover the secret to an ecological crisis below!
Silence at Farnhurst Hollow is a Fifth Edition adventure for three to seven characters of 5th to 6th level, and is optimized for five players with an average party level (APL) of 5. Characters who survive this adventure should earn enough experience to reach the 6th level.
This adventure takes place in a mine adjacent to the sea. This adventure assumes placement in the DMDave Worlds’ Dark Sea campaign setting, specifically along the southeastern shore near Ash Hallow. However, it can just as easily be placed in any campaign setting that has a rocky, humid stretch near water. This adventure can be played as a one-shot or as part of the two-part series, Chittering Mines.