About This Book

Vaskil Valley: Wrath of the Wyvern Kings is a Fifth Edition adventure optimized for four to six characters. This book describes the monsters and villains who the heroes of the story—the player characters—must challenge to bring the adventure to its conclusion.

The book presents Vaskil Valley, a region in DMDave’s Omeria campaign setting, as a full “sandbox” within which you can host a bevy of adventures and campaigns. The fundamental details of the setting are included in this book. However, we’ve left plenty of room for you to create your own adventures, campaigns, villains, and epic battles.

Adventure Summary

A riveting mix of western and fantasy tropes, Vaskil Valley: Wrath of the Wyvern Kings sees a group of characters—native to the region or not—handle the threat of the newcomer Wyvern Kings and their detrimental presence.

The book’s main plot deals with the Wyvern Kings themselves. During the first chapter, the characters learn of the Wyvern Kings and how they’ve affected Vaskil Valley and its people. As the adventure progresses, accumulated evidence leads to the true identity of the Wyvern Kings and how the characters can stop their constant attacks.

While working on the mystery of the Wyvern Kings, the characters also have the opportunity to complete additional side quests. Most of these side quests see the characters handle the side effects of the Wyvern Kings’ presence in Vaskil Valley. They also offer the characters a chance to further build their experience and arsenal of magic items in preparation for their final confrontation with the Wyvern Kings (and the real threat of this adventure).